(52g) Rigid Body Constraints In Molecular Dynamics Simulations Optimized for Graphics Processing Units
AIChE Annual Meeting
2011
2011 Annual Meeting
Computational Molecular Science and Engineering Forum
Recent Advances In Molecular Simulation Methods I
Monday, October 17, 2011 - 10:40am to 11:00am
We have designed and implemented massively parallel rigid body constraint algorithms in HOOMD-Blue[1], an open-source general purpose molecular dynamics simulation package optimized for graphics processing units (GPUs). In the HOOMD-Blue code package, rigid constraints can be used seamlessly with non-rigid parts of the system (e.g., point particles, bonded particles and walls), and with an array of integration methods (e.g. NVE, NVT, NPT, and Brownian Dynamics). We have also incorporated the FIRE energy minimizer[2], reformulated to be applicable to mixed systems of rigid bodies and non-rigid particles. For our typical simulations, the GPU implementation running on a single NVIDIA® GTX 480 card is twice as fast as LAMMPS[3] running on 32 CPUs.
References
[1] HOOMD-Blue, http://codeblue.umich.edu/hoomd-blue/.
[2] E. Bitzek, P. Koskinen, F. Gaehler, M. Moseler, P. Gumbsch, Structural relaxation made simple, Physical Review Letters 2006, 97 170201.
[3] LAMMPS, http://lammps.sandia.gov/.