(82a) Keynote: Games to Teach and Games to Test: Developing and Assessing Innovation | AIChE

(82a) Keynote: Games to Teach and Games to Test: Developing and Assessing Innovation



How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach kids to build successful futures--but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

[This is the book description of David Shaffer's famous book "How Computer Games Help Children Learn", that has been an inspiration and encouragement to all those in Chemical Engineering who had thought along those lines, or had been ready for it]

See more of this Session: Computing and Technology in Education: Game-Based Learning

See more of this Group/Topical: Education Division

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